sciss
play{2.collect{RecordBuf.ar(Limiter.ar(HPF.ar(Convolution2.ar(k=Crackle.ar(l=Line.kr(1,2,90)),b=LocalBuf(2048),Dust.kr(4)),8)+k)*(2-l),b)}}
MCLD
{a=[0.02,0.1,1,2,3,4]; k=LFPar.kr(a+0.5).sum; f=Latch.kr(k,Impulse.kr(a)); Splay.ar(SinOsc.ar(f*100+300)/5)}.play // #supercollider
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